Archive for March 2016

What The First Wave of Wearables Has Taught Us

As late as 35 years ago, first wearable as we understand them hit the market. Not really a wearable by our standards today, but for all intensive purposes the Casio C-80 calculator watch. This little puppy couldn’t bark with the big dogs today, but without it we wouldn’t have the path of the wearable we are on today. The wearable that got us started wasmota-smartring the Star Trek communicator, and from there it was in the collective consciousness, to say ‘hey, lets get a little tech in our daily lives on our person.’ This boxy little derp stop watch, a full numeric keyboard and dedicated buttons for all your favy basic math functions trig excluded, and it told what time of the day it was. What more could you want?

Fast forward t0, today and the stakes are a little bit higher. With all of the innovations we’ve unlocked in the past 35 years 2016 is likely to be the year of the wearable as we know it, and its a beautiful thing. The apple watch debuted in 2015 and was the avant garde of this market, now they are a dime a dozen in the wearable world. Now we have the fitbit being not only a tech conscious choice for consumers but a product that is being marketed as a health conscious product, as if to say “if you care about your health, you should really consider getting a fit bit.” Following on the coat tails of that is the Nike Fuel Band which is basically the same thing, but probably more stylish by most accounts. What this means for your computer is no laughing matter.

asdfkjjasdfasdfasdfIt goes deeper than any particular product, it is the very way we think of the way we move in the world. For instance we no longer just learn some cool skill or trait today we learn “life hacks” as if what we have done in the real world can only make sense in relation to our devices and their hold on our taints.

Another thing the first wave of wearable has taught us is that at our core we want devices that can help us in our competitive and individualistic endeavors. Every app is great in what it can tell you about yourself, but you are not likely to stand the test of time if you don’t also have the means to compare yourself to national averages and compare yourself against others. Consider the app at its core the point is sold as a means for you to better yourself intellectually and remain sharp into old age. What it has become however is a kind of pissing contest where you compare yourself to national averages which has a duly beneficial marketing advantage for the company. If you are at a low end of the average you are going to want to continue to have it an hopefully rise among the ranks. Whereas if you are at the top it gets you really happy to know you are there and you are going to keep it as a conversation starter.

Meta Embarks On New Frontier of Augmented Reality

On Wednesday March 3, 2016 the brand Meta Technologies announced it would be starting to take preorders for it’s Meta 2 augmented reality wearable headset. Not only is this news big in the world of electromagnetism but the company has also set the lofty goal for itself that they would be shipping this mere $949 dollar head set no later than the third fiscal quarter this year.

Meta has painstakingly striven to develop a synthesis experience that CEO Meron describes as “the art of user interface, design with the the science of the brain,” at a 2016 TED talk conference.

as early as this fall they hope, developers can have the opportunity to as he believes, “make their augmented reality dreams come true”, promised Ryan M. Pamilin who is VP of sales at Meta. But make this augmented reality a reality is no easy step as he states. Siting not only the difficulties of scale and operation but the sheer lack of synergy or dynamic data solutions surrounding the industry and its operators as a whole.

maxresdgggefaultThat said the developers are confident that after only a few minutes of wearing the glasses you come to forget that you are wearing them at all, although many are skeptical because their is nothing like it to support such a claim. To this skepticism the Meta Developers are saying “bring it on” and taking the gloves off and believe it is so hard for people to take this leap because they’re hasn’t being anything like this. a wearable augmented reality headset for under $1,000.

There will be a learning curve similar to the in home computer or wide spread use of cell phones, However, many believe that this will not be a passing fad and will take over the way we experience data, and navigate the internet. a future is on the horizon where the line of real vs fake will be forever blurred. Where the meta physical implications that have been espoused will now be thrown into question leaving us to wonder “where am I?”

rrrrrrIt is very likely the case that this technology will be used on a daily basis, from work to home, and in very much the same way we are always on the internet via our smart phones or computers the relationship will be even more invasive. i.e. today  we know we are interacting with something, and that this thing, which is exists is separate of us, we go on our computer we and peak into a landscape or experience; but tomorrow we live the experience. Email updates will emerge in the foreground, as we walk to our desk, graphs appearing for the meeting the moment we wake up as we make breakfast for the kids. although this does have an obvious benefit to our productivity in the systematic execution of prescribed tasks it is important that we take pause and consider if this constant stimulation will affect the creativity that is borne out of reflective moments of boredom, that we consider our surroundings and our place in it.

That said, The Meta 2 drops this year, and demand is high so if you want to be in the first wave of the revolution now is the time to up your name on the list.